Gamification of Generative Design

For Combinatorial Generation of Modular Designs

Background and aim:

Participatory design is a necessity especially when multiple stakeholders are to be involved in design and operation of a building. Gamification of design into a combinatorial configuration process provides an interactive medium for stakeholders to be included in decision-making, explore the vast possibilities of modular systems, and easily co-create valid designs.

Research question:

  • How to formalize architectural design process as a participatory game?

Design objective:

  • To design and prototype toolsets and tile-sets for combinatorial design games aimed at modular assemblies.

Methods:

  • Geometric Design and Tessellation
  • Computational Topology & Geometry (optionally in Python)
  • Gamification
  • Ergonomics
  • Participatory Architectural Design